Top ten list for surviving a gunfight

If they have numerical superiority, minimize the angles of fire they have.
In other words maneuver to where they are in a line with you so the rearmost cannot shoot through their own guy(s) at you and you are effectively one on one.

If you have numerical superiority maximize the angle up to 90 degrees (full crossfire). Accomplish this and they are dead unless you run out of ammo before you hit them.
 
R1145

Top ten list for surviving a gunfight

Get a copy of Jeff Cooper's "Principles of Personal Defense" It is a 42 page booklet published by Paladin Press. Mine is copyrighted 1972.

Therein he explains seven principles of the Combat Mindset.
1. Alertness
2. Decisiveness
3. Aggressiveness
4. Speed
5. Coolness
6. Ruthlessness
7. Surprise

Although Cooper does not use the term Combat Mindset in this essay, he later does come to use it. This essay is not one of technique. As he states in his foreword: "But the subject of this work is more basic than technique, being a study of the guiding principles of survival in the face of unprovoked violence on the part of extra-legal, human assailants."

The Combat Mindset includes many things, but it comes down to taking immediate decisive action in counter-attack when you are attacked.
 
A lot of information and good thoughts. Following is the best comment I have ever read.

Murphy's Rules of Combat
Never share a foxhole with anyone braver than you.

If the enemy is in range, so are you.

Don't look conspicuous -- it draws fire.

There is always a way.

Try to look unimportant -- they may be low on ammo.

Professionals are predictable -- it's the amateurs that are dangerous.

The enemy invariably attacks on one of two occasions:
1. When you're ready for them.
2. When you're not ready for them.

Teamwork is essential; it gives the enemy someone else to shoot at.

Radios will fail as soon as you desperately need fire support.

If you can't remember, the claymore is pointed at you.

If your attack is going well, you have walked into an ambush.

When you are short of everything but enemy, you're in contact.

Don't draw fire. It irritates the people around you.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Incoming fire has the right of way.

When the pin is pulled, Mr. Grenade is not our friend.

When in doubt, empty the magazine.

Tracers work both ways.

Recoiless rifles ...aren't.

Suppressive fires ...won't.

Friendly fire ...isn't.

Anything you do can get you shot -- including doing nothing.

Make it too tough for the enemy to get in and you can't get out.

Mines are equal opportunity weapons.

The easy way is always mined.

Don't ever be the first, don't ever be the last, and don't ever volunteer to do anything.

The quartermaster has only two sizes: too large and too small.

Five second fuses only last three seconds.

It is generally inadvisable to eject directly over the area you just bombed.

The enemy diversion you have been ignoring will be the main attack.

A "sucking chest wound" is nature's way of telling you to slow down.

When you have secured an area, don't forget to tell the enemy.

Never forget that your weapon is made by the lowest bidder.

No OPLAN ever survives the first contact.

A Purple Heart just proves that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

If it's stupid but works, it isn't stupid.

I belive this is not copyrighted material. The source is below:

http://www.s2company.com/files/readings/murphy.htm
 
How much time do you have to provide this training?

Is it going to be classroom, range or both?

Is it a weapons class? Tactics class? Strategy class? Mindset class? Proficiency assessment/update class?

Is someone from higher up going to insert something at the last minute?

Is it going to be accredited as annual training (or whatever your POST equivalent might be)? Need to a pre-test & post-test?

You know the group of people you're going to be working with, we don't. Are there any specific perceived needs that have been expressed by any of your folks recently? Any shootings? Ambushes? Injured cops from an arrest? Any incidents that have highlighted some perceived need to be addressed?

Remember that you're going to have to provide useful and easily learned info that can be absorbed by the "least common denominator". Unless you're teaching a SWAT or special enforcement unit, don't teach to that audience. The least capable (and interested) person ought to be able to leave the training area and apply things you've taught.

Here in CA we have something POST has been doing called Instructor Development. The basic class is only a week long, but it teaches many things necessary to teach adults. Differences in learning styles, etc. It also emphasizes creating student involvement when it comes to students becoming participants group teaching dynamics. Useful for classroom environments, especially since it can help you pull out useful experiences that may be found within your student audience to the benefit of all students. Increases learning effectiveness. Increases student interest.

Be prepared to take whatever list of topics you'd like to cover ... and then cut it by 70% in order to create a practical teaching environment within the time constraints you're ultimately given. ;)

Mindset. ;)
 
Top ten list for surviving a gunfight

1. Always maintain cool, sweaty palms, panic, etc. ....not an option.
2. Be aware of: front, back, flanks, and assailants' weapons.
3. Shoot the heaviest caliber you can shoot accurately, meaning at least a 1" group at 7 yards.
4. Never give weapon up, never surrender, even if perp has knife to hostage's throat, even if perp has drop on you...clear the holster to 1st shot in under half a second...Bill Jordan could do this, so can you.
5. Shoot accurately: single/double for 45 ACP, doubles for 40 S&W, triples or more for smaller calibers.
6. Shoot one-handed, you need the other hand.
7. If facing a single attacker, always move to attacker's weak side.
8. If facing multiple attackers, shoot leader first, then anyone with a long gun.
9. Always move, zig-zag to/from hard cover, unpredictability is good, be a ghost.
10. Retreat is OK, just do it like Rommel.

Fight hard, good luck, and
check your 6.
 
Back
Top