IMO, one's 'draw times' from open or concealment against a stationary paper target are irrelevant.
What are you really testing?
In my FoF experience, moving to the 11 or 1 O'clock positions (if possible) cause the BG to have to correct the most, and giving you time to draw and shoot, escape, or even go 'hands-on' as the situation dictates.
I realize you may not be able to move in any direction at any time, due to walls, furniture, or terrain. Just realize there are other ways to move beside a 'side-step'.
What are you really testing?
The idea of 'side-steps' is merely for range safety. In real life, you may have the whole clock position to move to, not just 3- or 9 o'clock. The courses I've taken with SI (both FoF and live-fire) allowed us to move in other directions than merely left/right or forward/back.I agree with the idea of movement, a large step to the side forces the "Bad Guy" to adjust his aim before he can shoot you. It takes time for him to do so, which give you time to act...Multiple side steps were able to keep him from making a shot until I had a chance to take mine.
In my FoF experience, moving to the 11 or 1 O'clock positions (if possible) cause the BG to have to correct the most, and giving you time to draw and shoot, escape, or even go 'hands-on' as the situation dictates.
I realize you may not be able to move in any direction at any time, due to walls, furniture, or terrain. Just realize there are other ways to move beside a 'side-step'.