Rob Pincus
New member
Okay, here's some info from day one:
Team TFL and SWAT are scheduled to shoot the stages together, with TFL going first.
Our first stage consisted of two mover targets with a hostage in between. The shooter had to move laterally with the targets and score as manyhits as possible on the bad guys. Total rounds for the stage was limited to 30 and the shooter had to clear 12 steel targets from cover after the movers phase. Obvisouly, it was smart to not throw 18 rounds at the movers. Most of us played it conservatively and saved plenty of lead for the steel. I know that I only had one round left at the end!
Yes, the hostage took some shots.
The second stage was a rifle stage that got a littel "gamey." Altough the course of fire called for a set number of shots to be fired from various ranges as the line closed in on our targets, we found out after the phase that the scoring system alllowed "pick-up" shots. In other words, if you had too many rounds in the target the lowest scoring ones were dropped. I have no doubt that some of the "gamers" took full advantage of this by saving shots for the closer ranges and blazing from close in. Oh well. I tried to "spread the love" bby shooting Flint's target. The score keeper actually held the target up to his face to try to figure out why two holes were .30 caliber! They counted (for Flint, of course!).
The third stage was a shooting and moving, run & gun battle with several steel targets spread out in the desert scrub. The shooter had to move down a trail engagin targets in small groups, with stations to engage pairs of targets at farther distances. Team SWAT was plagued with malfunctions on this stage. It wasn't pretty, but we got through it.
We also shot the night Team event on Wednesday. The rifle phase was tough. The shooters had to fire as a group, without lights, at bad guys who were represented by strobe lights that turned on and off. The strobes were supposed o be "muzzle flash". The shooter had to decide if the bad guy was right or left handed and blaze away wherever they thought the body might be. We were not told our scores on this phass. I was relieved!
Then the teams split up, with one pair shooting pistols and the other becoming a pistol/shotgun team. Denny and Flint took on a filed of steel with their weapons, clearing bad guys from good while using their flashlights to scan the crowd. Brent and I took on two more movers as they traversed between cover and and bystanders.
More Later...
Team TFL and SWAT are scheduled to shoot the stages together, with TFL going first.
Our first stage consisted of two mover targets with a hostage in between. The shooter had to move laterally with the targets and score as manyhits as possible on the bad guys. Total rounds for the stage was limited to 30 and the shooter had to clear 12 steel targets from cover after the movers phase. Obvisouly, it was smart to not throw 18 rounds at the movers. Most of us played it conservatively and saved plenty of lead for the steel. I know that I only had one round left at the end!
Yes, the hostage took some shots.
The second stage was a rifle stage that got a littel "gamey." Altough the course of fire called for a set number of shots to be fired from various ranges as the line closed in on our targets, we found out after the phase that the scoring system alllowed "pick-up" shots. In other words, if you had too many rounds in the target the lowest scoring ones were dropped. I have no doubt that some of the "gamers" took full advantage of this by saving shots for the closer ranges and blazing from close in. Oh well. I tried to "spread the love" bby shooting Flint's target. The score keeper actually held the target up to his face to try to figure out why two holes were .30 caliber! They counted (for Flint, of course!).
The third stage was a shooting and moving, run & gun battle with several steel targets spread out in the desert scrub. The shooter had to move down a trail engagin targets in small groups, with stations to engage pairs of targets at farther distances. Team SWAT was plagued with malfunctions on this stage. It wasn't pretty, but we got through it.
We also shot the night Team event on Wednesday. The rifle phase was tough. The shooters had to fire as a group, without lights, at bad guys who were represented by strobe lights that turned on and off. The strobes were supposed o be "muzzle flash". The shooter had to decide if the bad guy was right or left handed and blaze away wherever they thought the body might be. We were not told our scores on this phass. I was relieved!
Then the teams split up, with one pair shooting pistols and the other becoming a pistol/shotgun team. Denny and Flint took on a filed of steel with their weapons, clearing bad guys from good while using their flashlights to scan the crowd. Brent and I took on two more movers as they traversed between cover and and bystanders.
More Later...