Destructo6:
I'm on 28.8k. Needless to say, I am quite envious of the LPB's (Low Ping Bastards). However, there are ways around it. The easiest is to be an Engineer and let your sentry do the work. Overall, I don't have too much of a problem with the relatively high ping. Even snipering works good, though all things being equal, I get my butt kicked 3 times out of 4.
The Quake3 engine, IMHO, is the new king of the hill for the near foreseeable future. I had to pick my eyeballs and jaw off the floor when I heard that it could render bezier curves realtime (Holy.. grail, Batman!). And of course, outdoor terrain technology already exists and is working quite well (ie. Starsiege: Tribes). And it's only going to get better! One company, forgot which, is working on a variation of voxel technology to created terrain depth. Put another way, imagine being able to go prone and sneak up on your enemy in dense, tall grass. Mix that with 3D-ish stereo sound (proven by Half-Life), and the realism possible with the likes of Rainbow Six....
And with ADSL and cable, the world of true life-like virtual reality is literally around the corner. What an exciting time to be in the computer world! All that's left are the details. Woohoo!
[This message has been edited by SB (edited August 26, 1999).]
I'm on 28.8k. Needless to say, I am quite envious of the LPB's (Low Ping Bastards). However, there are ways around it. The easiest is to be an Engineer and let your sentry do the work. Overall, I don't have too much of a problem with the relatively high ping. Even snipering works good, though all things being equal, I get my butt kicked 3 times out of 4.
The Quake3 engine, IMHO, is the new king of the hill for the near foreseeable future. I had to pick my eyeballs and jaw off the floor when I heard that it could render bezier curves realtime (Holy.. grail, Batman!). And of course, outdoor terrain technology already exists and is working quite well (ie. Starsiege: Tribes). And it's only going to get better! One company, forgot which, is working on a variation of voxel technology to created terrain depth. Put another way, imagine being able to go prone and sneak up on your enemy in dense, tall grass. Mix that with 3D-ish stereo sound (proven by Half-Life), and the realism possible with the likes of Rainbow Six....
And with ADSL and cable, the world of true life-like virtual reality is literally around the corner. What an exciting time to be in the computer world! All that's left are the details. Woohoo!
[This message has been edited by SB (edited August 26, 1999).]