Video of the loading and firing procedure as the guns fall silent for the last time.
http://shock.military.com/Shock/videos.do?displayContent=164747&page=1
http://shock.military.com/Shock/videos.do?displayContent=164747&page=1
Try it with PT boats! You get a much bigger number!Another fun part is with the map editor. Ever wonder how many destroyers it takes to destroy a Yamato class battleship? The answer is "Quite a few".
I would have, but the game didn't have them.Try it with PT boats! You get a much bigger number!
they should have never retired the old Big Gun ships. even if they are outdated there is nothing more demoralizing that a damn 16in shell crashing down and blowing the hell outta everything around. They need to keep them for that simple fact. Lob shells 100+ miles in land and the enemy is gonna run, especially the cowards we are fighting today.
Ah, but there's the rub. Those 16-inch guns have a range of only ("only" he says-sheesh!) about 20 miles or so. Not 100 miles.
The firepower of the battleships nine 16-inch guns is well known, and new sabot shells allow ranges in excess of 100 miles. Naval guns are especially effective because they fire shells like bullets, e.g. faster than the speed of sound. While radar and the noise of aircraft, missiles, howitzers, and mortars provide time to take cover, a battleship can explode nine 2000 lbs shells on a target without warning. In addition, troops can fire back at aircraft and ground pieces, but they can only hide and wait for the battleships to go away. Unfortunately, U.S. Navy only has 5-inch guns left in the fleet which deliver only 90lbs projectiles, and its new $50,000 5-inch extended range munition delivers just a 19lbs payload.
you'd think the Navy would bring the Missuori(sp?) and other dreadnaughts back into service because of these rounds.
Now with GPS and other technologies they can put rounds through a window of the building they target. Awesome.