I haven't attended a combat match were shotguns were used, but I have read about them several places.
One thing ALWAYS puzzles me. Why does the range get to tell the shooter what to shoot (ie buck or slugs) for anything other than safety concerns?
There are lots of different techniques for shotgun loading. From using slugs for everything, to "candy cain" loading slug/buck/slug/buck; to one or two rounds of bird followed by one or two rounds of buck followed by slug.
I would think if the shooters were allowed to used their own plans with certain minimums (ie birdshot not counted as effective @ 50 yards, powerfloor minimums) we might actually learn something about pros and cons of different ammo combo's.
I think that a slug only gun has something going for it for trunk/squad car carry. Specifically a rifled semi auto with Barnes X hp since they seem to have enough accruacy for most police sniper shots (ie under 75 yards) so they should provide enough precision and range for most situations. And since they expand to almost 1.5" they don't overpenetrate as much as one might think (for long gun).
I know of some LEO's that have carried two SG's in the squad. One loaded with buck and one loaded with slugs. Stored in different locations so they could grab slug gun if they needed/had time (say for containment).
But I wouldn't want slug only for HD. Though it would work.
My HD SG has buck in mag tube with slugs on butt cuff.
Do any of the combat shoots actually run stages were you could find out what pros and cons your loading scheme gives you vs how easy or hard the stage is to shoot with the required load? It seem to me with most SG stages it is like playing golf were someone else tells you which club you have to use...and then your ranked or scored based on that. Which makes sense if it is a game, you don't want everyone to get perfect scores when playing because then nobody wins. But for actual combat you want things as much in your favor as possible.
One thing ALWAYS puzzles me. Why does the range get to tell the shooter what to shoot (ie buck or slugs) for anything other than safety concerns?
There are lots of different techniques for shotgun loading. From using slugs for everything, to "candy cain" loading slug/buck/slug/buck; to one or two rounds of bird followed by one or two rounds of buck followed by slug.
I would think if the shooters were allowed to used their own plans with certain minimums (ie birdshot not counted as effective @ 50 yards, powerfloor minimums) we might actually learn something about pros and cons of different ammo combo's.
I think that a slug only gun has something going for it for trunk/squad car carry. Specifically a rifled semi auto with Barnes X hp since they seem to have enough accruacy for most police sniper shots (ie under 75 yards) so they should provide enough precision and range for most situations. And since they expand to almost 1.5" they don't overpenetrate as much as one might think (for long gun).
I know of some LEO's that have carried two SG's in the squad. One loaded with buck and one loaded with slugs. Stored in different locations so they could grab slug gun if they needed/had time (say for containment).
But I wouldn't want slug only for HD. Though it would work.
My HD SG has buck in mag tube with slugs on butt cuff.
Do any of the combat shoots actually run stages were you could find out what pros and cons your loading scheme gives you vs how easy or hard the stage is to shoot with the required load? It seem to me with most SG stages it is like playing golf were someone else tells you which club you have to use...and then your ranked or scored based on that. Which makes sense if it is a game, you don't want everyone to get perfect scores when playing because then nobody wins. But for actual combat you want things as much in your favor as possible.