Paintball for training?

cracked91

New member
I was wondering what everyone thinks about paintball for training. Its been a sport I have been into since I was about 10.

Im not talking about Speedball like you see on espn, but woodsball, where camo, stealth, range, and stalking all come into effect. I realize that beyond, say 50 feet, it gets unrealistic, but at 300 fps, within 50 feet your not really moving out of the way.

Its a game of alot of adrenaline and anxiety, because being hit 6 times in the back does not feel like flowers, most people take not getting shot seriously, are constantly aware of there surrounding, and do there best to stay hidden.

When it really seems to interest me as a potential training sport is A: When two people notice each other at close range (very entertaining from a sideline), and B: when you notice someone from 1/4 mile away, and have to stalk them until you are in range for a direct hit.

Just wondering about your thoughts on this, feel free to say you think its useless for real life training or its valuable experience, its just a really fun sport to me
 
I think paintball is great for training, especially if you are playing with a specific group of guys who are intent on using the sport for training purposes, whatever the scenario; urban, jungle, trench...

The other thing that I have found with paintball is that it teaches you what it feels like to have rounds whizzing by your head. Its easy to brainstorm what a certain situation might be like and how you think you would respond to it, such as a parking lot shootout or home invasion robbery, but your mindset completely changes when the whistle blows, the rounds start flying and its shoot or be shot.

Ive also found that it takes a great amount of concentration and mental preparation / 'coolness' to be able to remain calm, breath, use correct sight picture and properly try to shoot at someone, who is almost always moving quickly or hiding behind cover while also shooting back at you. An extremely different mind set than the one you have while shooting paper targets on a range.

Given, these are only paintballs we are talking about. Imagine how much more stressful the situation would be like if real bullets where involved...
 
The way you would play out your scenarios I could only see it being useful for the military and other government and police agencies. In a real life case I cant see it being used unless your in the middle east lol.

It is a terribly fun and addicting sport though, Ive been playing tournaments on the national level for 4 years.

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Have they managed to make a paintball that will reliably fly straight yet?

I stopped playing almost 10 years ago. Back then some would fly in generally the right direction, but there were tons of curveballs. There was nothing more frustrating than lining up the sights, cleanly breaking the trigger, and seeing the ball curve off toward pluto, hitting nowhere near the target.

It was so bad that the only players who could get hits at any significant range were the ones who shot the most the fastest, and I didn't have the cash to throw thousands of balls downrange in every game.
 
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I know they have military training cartridge paintball with powder behind them that go straight, but regular paintballs don't generally unless your using expensive ones and a decent gun. But thats why you have to get fairly close to your target, and yes I do play with specific groups of friends, usually 10 or less
 
B. Lahey- yes paintball has progressed alot in 10 years...god its changed alot in the last 2.

but anyways yes there pretty darn accurate, I have no problem shooting a post 10-12" in diameter at 125' 6 out of 10 balls. And mind you that the gun is shooting 13 balls per second
 
I'm using a gun thats probably close to 10 years old with a slightly newer air rifled barrel. Its air rifled because it has holes drilled in the barrel that lets the gas escape to impart spin on the ball like rifling in a real rifle. Ive found that the ball flies pretty straight to near maximum range then it has a tendency to veer off in a random direction. The biggest improvement of all though was switching from CO2 to high pressure nitrogen.
 
Have they managed to make a paintball that will reliably fly straight yet?

Even with a relatively cheap semi-auto paintgun, and decent paint, you can be pretty accurate out to about 100-125 feet.

The mistake most people make is putting a very heavy spring in the gun, and cranking up the velocity well past 300 fps. That's what causes most of the "balls flying towards Pluto", in my experience.
 
Glad to hear they fly straighter nowdays. Curveballs were always extremely annoying to me, and we weren't doing anything to make it worse (always chrony'd to sub-300fps going out and coming in, didn't use any non-standard springs, used the nice "rifled" barrels of the day with the spiral of holes in them), the balls were just terrible.

And mind you that the gun is shooting 13 balls per second

Well, if the sport has gone to all full-autos, I don't know that it would be very good training for practical self-defense.

Maybe if you used semi-autos or ye olde pumps with the newer, more accurate balls, it could be ok, but spraying large numbers of projectiles seems like it would build bad habits more than anything else. In the real world you don't want to put any more lead downrange than is strictly needed, and overdoing it can turn a case of legitimate self-defense into a homicide charge.

Of course anything that gets you off the couch and shooting something can't be all bad, but it seems to me you would have to set up a specialized game with specialized rules and equipment to make it "training".
 
Spiral-drilled barrels usually don't impart any spin on a paintball- their advantage is that they launch the ball more gently. A fired paintball shakes and shudders through the air like a thrown water ballon as it leaves the muzzle. Reduce the shaking by having less gas escaping around the ball as it leaves the barrel and accuracy improves. Spiral drilled can also be incredibly quiet, which is nice- but I hated cleaning them after a barrel break.

I had an Armson rifled barrel back in the early 90's on my WGP Sniper II, and it worked, but only at shorter ranges. Accuracy was excellent out to about 25 yards, and then it deteriorated. My theory was that the shell of the ball and the liquid fill probably didnt begin rotating at the same rate. My favorite barrel of that era was the DYE stainless barrels- that was incredibly accurate. Bill Wing from the Ironmen hit me on a lofted shot from about 80 yards away with one.

The best thing you can do to improve a paintball guns accuracy is to clean the barrel after every game (not day, between every game). Remove the barrel, shoot some brake kleen down the bore, and push a tight fitting wad of toilet paper through the barrel. You want it tight enough that it squeaks. You're getting rid of the fill from any breaks, and the release agent that every ball is coated in from the encapsulating process. A dry barrel shoots great. As far as paint went back then I liked the Zap/Accu-Cap tournament pink, and later went to RPShearer Gator Black. The Zap was amazingly accurate- like 2"-3" at 25 yards, and consistent.

I agree on the high-pressure rigs. Our shop bought one of the first systems Air America made back then and ran it on my Mini-Mag, and it made a huge difference in shot-to-shot consistency. On 'Cockers it helped, just not as much, as they always were super accurate. It really helped if you were a tourney player as you didn't chill the gun down. I walked off more than a few fields with a ring of ice on my C02 tank.

If you want a great skill builder for paintball that transitions well into the real world, try a "Marty Drill". Find two trees big enough to for you and a friend to hide behind about 30 feet apart, and have at it. That really forces you to break that shot and hit half a head poking out from behind a tree. it's very similar to barricade shooting in PPC or a dueling tree in IPSC.
 
Well, a paintball gun has little in common with a real firearm, so you won't buildup any weapons handling skills. If everybody involved made a conscious effort to develop and run a realistic scenario, I suppose it might have some tactical value; but I don't think that just playing paintball in the woods on the weekend has much training value.
 
I've done some Simunitions training myself and I like that it helps build realistic weapons handling skills as well as training sight picture and other skills.

Having said that, whether or not it teaches good tactics or degenrates into paintball with a different projectile thrower is highly dependent on the quality of instruction and how the scenarios are organized.
 
Have they managed to make a paintball that will reliably fly straight yet?

Dunno, but my old Tippmann 98 with the banana barrel (flatline or sumthin like that) put a pretty reliable underspin on the paintmarble. Cool little trick back in the day that extended my range 15 or so yards further than anyone else, not that the ball's shell always broke at that range. I wonder if anyone makes anything comparable today?

We had tons of fun back then, but I doubt we learned anything in regards to training for the world I live in. Perhaps more how to move quietly in grass/leaves ect. I use those lessons when hunting.

In my "advanced age" I doubt I'd last one game today. Sure was fun though.
 
Paintballs traveling straight: If you refer to avoiding the whole newtons laws where things going up come back down, the only way would be with a Tipmann Flatline barrel or a BT Apex attachment. The Apex really screws up consistency tough and the Flatline is definitely not sub MOA but could probably be compared to an AK. As far as keeping tight groups, I have yet to try it out but the Freak kit with inserts to match barrel to ball size (just over bore it to 0.693 and you'll be fine) with an All American Front piece is supposed to keep them within about 6" end to end on a speedball field. Does nothing to prevent drop though but you can get different backs for different threads like Shockers, Tippies, Spyders, 'cockers, etc. and still use the same inserts and front (which can be from 11" to I believe 18" without looking. Mine is 16" i think... I would have to look)

If you want realism, probably use this

sim4-thumb.jpg

http://us.mc337.mail.yahoo.com/mc/welcome?.gx=0&.rand=fa36jkq4rofau

in CQB settings like MOUT or other room clearing exercises and drop off won't pose any problem. If you want even more realism I would recommend airsoft partly because you won't have a huge hopper hanging off the side throwing off the balance (you can always remote line the tank) and also airsoft stuff is cheaper in the long run if you get a spring powered AEG. In airsoft, however, there is almost no real movement of the gun itself during firing. On lighter paintball markers and markers with a high body (angels, SP nerve/impulse, DM7's) there is noticeable recoil when you walk the trigger faster than 15 balls per second. (you need special hoppers for this too)

In conclusion and IMHO, go with airsoft. Less mess, they punch holes in paper, an they are cheaper (no air, and 2000 bb's for $8-15 instead of 2000 paintballs for $20-$30, even up to 50-60 for consistently round ones)

Paintball is a good excuse to get messy, like grownup water fights. Airsoft is more like tag and a little closer in realism to the real thing. (in paintball you need a full face mask and in Airsoft you only need the goggles)

Just my $0.02
 
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The apex does okay when you are using high quality paint, but LAPCO came out with a 14 inch "apex ready" bigshot barrel that is supposed to give you the accuracy of the big shot with the lenght and capabilities of the apex. I have a 98 with an apex and I love it, I just gotta get that barrel. As for training: We have kinda fun simulation style games. Its all based of the theory that its handgun fighting, and at 100 plus feet its gonna be hard to hit a moving target anyway, we play in makeshift structures and extremely thick brush, and we like to play what we call cops and robbers. 2 Cops that each only get 15 shots,and for every two cops a robber that gets a full hopper (about 200 rounds) Basically it forces you to use tactics to outflank the robber(s) because one on one you will be outgunned. Its really intense to come around the corner to a hail of fire, because you don't have any paint to waste, and, often times with how close it is you don't have time to back up or duck. Its always a trip when your partner (the other cop) makes a wrong step and gets lit up. Then you just gotta get the f outta there or take the chance that you will be able to shoot faster than him.
 
I can tell you from personal experience that simunitions hurt just like getting whacked with a paint ball at close range.
 
I've had a firearms instructor that recommended airsoft pistols for training purposes. The pricier guns often seem to have quality construction and look and feel almost indistinguishable from the real thing, and often realistic action, such as the operation of the slide, and so on. Of course they don't have the kick or the noise of the real deal, but nonetheless, they seem to be a good investment for someone who wants to get the feel of shooting at moving targets, especially ones that shoot back, which is worlds apart from going the woods and setting up empty tomato soup cans on top of tree stumps.
 
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