polyphemus said:
Of course,the slide recoils against the bullet.
And then the slide comes to a full stop and the shooter absorbs the rest of the energy. By the time this takes place the case has been ejected,failure to eject is probably due to something other than weak wrists.
What do you believe provides the resistance to hold the frame in place while the slide is compressing the recoil spring to come to a full stop?
A recoil operated pistol is a relatively simple mechanism. In most pistols, the slide must reach the end of it's travel to fully eject the fired casing and provide enough energy through the compression of the recoil spring to strip the next round from the magazine and load it into the chamber.
If the frame is allowed to move rearward with the slide, the velocity of the slide relative to the frame will be low causing weak ejection, and the slide will never reach the stop (full recoil spring compression) if the frame is allowed to move rearward far enough.
There are two things holding the frame in place so the slide can reach full travel relative to the frame.
The "inertia" of the frame is one, your grip is the other.
Inertia is the resistance of any physical object to any change in its state of motion (this includes changes to its speed, direction or state of rest). Inertia is one of the primary manifestations of mass, which is a quantitative property of physical systems.
The inertia of an object is dependent upon its' mass. This is the primary reason that steel frame pistols are typically less sensitive to limp wristing than aluminum or polymer framed pistols, they simply have more mass (weigh more) in the frame. In simple terms, make the frame of your pistol heavy enough and your grip will become irrelevant.
If the frame of your pistol does not have enough inertia to fully resist the forces trying to compress the recoil spring, then your grip must provide the balance of the resistance.
A loose enough or low enough grip will allow the frame to move rather than compress the recoil spring, causing low slide velocity relative to the frame, which means ejection and feed problems.