If you have a HP mold coming, then your about to embark on a fun little journey.
The key to cast HP's is matching the alloy to the velocity. I HIGHLY suggest you head over to Castboolits, and look under the Lead and LEad Alloys forum for the Alloy Calculators sticky.
This will help you work out your alloy so that it is just right and also keep track of what you made so you can easily make it again. I also use a little freeware program called Convert to get my weights from decimal portioned pounds into ounces when I weigh them out. The calculator spreadsheet works off of pound increments, so when you divide it up, you have to use decimal equivalents of the percentages of a pound. That sounded good coming through my head, but if it don't make sense, say for 1/2# you would input .5 and so forth.
You will find many who use 30-1, 25-1, 20-1, and even 10-1 ratios of pure to tin and have great results. What makes the calculator good is that you can use what you have the most of on hand, and blend it into what you need. In my case I had the most of a 1/3/96 alloy. While it works awesome for pouring up both solids and HP's, the latter are simply way too brittle, and the noses blow right off. Take the same alloy and add in a little bit of pure lead, and tin to bring the antimony content down and the tin content up to even amounts, and it gets MUCH more better at holding together.
That said, you can do the same with WW's as well. The tinkering starts after you get your first batch worked up. If you try for a BHN to fall somewhere in the 9-12 area, and keep your tin and antimony levels even and at or less than 2% you should be good. The two alloys I am using for mine now are a 1.5/1.5/97 for the lower velocity stuff under 1000 fps, and a 1.75/1.75/96.5 for up to around 1200'ish fps. Keeping the tin and antimony levels even will give you ductility but without loosing strength. You however DO have to have some antimony for the strength however, but too much and you get brittle. Too much tin and you not only waste valuable metal but it will not blend in as well with the antimony, and will make up some weird weights when you cast.
Like I said it is a fun trip through the art of blending and loading as well. Once you have your alloy you have to keep in mind that you will have to verify how it actually shoots. If you look at some of my previous post I have pictures of some of mine. Trust me I have plenty of others which are not in pictures I'm not nearly as proud of. Some leaded terribly even with the first loads due to being simply too soft, and others still were too brittle. Some I simply put back into the pot and never shot due to how they came out.
Do the search for the calculator, spend some time with it playing around with the known listings it has. Then if you have clip on wheel weights, simply use it as a standard and go from there. Try to get it down to a 2/2/96 to start with and go form there. Don't sweat the arsenic content as it really isn't going to effect much with that much antimony to thin down. If it's too soft try a 2.5/2.5/95 and see where that gets you. I wouldn't think you need to go much more than that however as your getting into a pretty high tin area.
So I hope this helps. I was completely in the dark when I started out with a couple of fine MP molds and I have gotten things down now so that I can easily hit my mark with a stable and easily repeatable alloy. That is where you want to end up. Keep it as simple as possible, and easily repeatable. Start with say 5 or 10# to start off with and then work it up from there into 25 and 50# batches. Oh and you always want to at least run the numbers through the spreadsheet as it isn't always as easy as adding in 3 pound of this and 8 pounds of that, especially as you increase the amount your blending up. Also if you have access to a digital postal scale, that makes weighing out the decimal equivalents SO much easier.
Good luck