Ok this is for Oberkommando and other like him who were or are into RPG's (on-line or old fashioned pencils and polyhydral dice).
What is your FAVORITE/Best rule system for fire combat in an Role Playing Game System??
(this would be the best blend (to me) of reality vs. playablity and ease of use). Lets face it we are guys who KNOW something about guns.. but also appreciate a lil hollywood.. so what's the best way to go??
Lots of us gen - x 'ers grew up with D&D and other games.. and I know LOT of military and ex-military guys who got into RPG because the only REAL cost for most players was imagination and some chips and beer. I know a LOT of guys in the navy who spent a lot of time killing time in RPG's rather than playing cards. (lol I also know a lot of guys who spent a FORTUNE on RPG's)
My favorite rules system was the James Bond game,(Avalon Hill Games) ... and not just cause the 45acp has a distinct advantage (it doesn't DO more damage but the saving throw for being hit by one is MUCH harder). The combat system is wieghted for handguns over long arms and ANY full auto weapon is REALLY REALLY dangerous. The hand to hand rules could use a little more work but are serviceable. (I developed a bunch of gun rules for black powder weopns for a pre-1872 western game using bond rule and WOW now I understand why black powder coboys carried two guns a knife a tomohawk AND a shotgun)
Anyway.. just a strange query that really fits no other forum and based on something oberkommando said earlier.
So... any GAMERS out there????????
Come on ... I KNOW you are.
Dr.Rob
What is your FAVORITE/Best rule system for fire combat in an Role Playing Game System??
(this would be the best blend (to me) of reality vs. playablity and ease of use). Lets face it we are guys who KNOW something about guns.. but also appreciate a lil hollywood.. so what's the best way to go??
Lots of us gen - x 'ers grew up with D&D and other games.. and I know LOT of military and ex-military guys who got into RPG because the only REAL cost for most players was imagination and some chips and beer. I know a LOT of guys in the navy who spent a lot of time killing time in RPG's rather than playing cards. (lol I also know a lot of guys who spent a FORTUNE on RPG's)
My favorite rules system was the James Bond game,(Avalon Hill Games) ... and not just cause the 45acp has a distinct advantage (it doesn't DO more damage but the saving throw for being hit by one is MUCH harder). The combat system is wieghted for handguns over long arms and ANY full auto weapon is REALLY REALLY dangerous. The hand to hand rules could use a little more work but are serviceable. (I developed a bunch of gun rules for black powder weopns for a pre-1872 western game using bond rule and WOW now I understand why black powder coboys carried two guns a knife a tomohawk AND a shotgun)
Anyway.. just a strange query that really fits no other forum and based on something oberkommando said earlier.
So... any GAMERS out there????????
Come on ... I KNOW you are.
Dr.Rob