johnwilliamson062
Moderator
This is a little bit of a lazy post, but I was hoping someone with a little more knowledge/expertise would be interested and some other people might enjoy the discussion. I looked a bit online and found the more complicated physics equations, but none that fit my need.
There are four common "range" terms I am aware of:
*Edit:I removed the first three to discuss another day. The max dangerous range is enough to tackle in one thread.
Dangerous Range:
The range at which a projectile fired at the optimum angle will travel.
The dangerous range is what I am currently most concerned about.
I was wondering if there are some basic approximate equations for these ranges. Equations someone who graduated high school with decent math grades could plug a few numbers into and then calculate with a basic five function calculator.
Without going into it I think the only input necessary should be FPS at barrel. I would prefer not to complicate it with variable inputs like air resistance coefficients specific to each bullet. End users will not be able to calculated this number anyways. I estimate the difference will not be significant for most shooters purpose with the exception of something like a slug, so maybe a separate slug equation. I think it might be best to use a generic value for a common bullet when formulating the equation and then just go with it.
I don't have time to deal with right now, but will likely revisit it later tonight or maybe tomorrow(at least the dangerous range equation). Any work, hints, comments, positive criticisms, hints, etc. would be greatly appreciated. There was a time when I could probably pound out the equation I wanted in a few minutes, but I will have to review quite a bit to get there now. Don't want to get started in the wrong direction.
There are four common "range" terms I am aware of:
*Edit:I removed the first three to discuss another day. The max dangerous range is enough to tackle in one thread.
Dangerous Range:
The range at which a projectile fired at the optimum angle will travel.
The dangerous range is what I am currently most concerned about.
I was wondering if there are some basic approximate equations for these ranges. Equations someone who graduated high school with decent math grades could plug a few numbers into and then calculate with a basic five function calculator.
Without going into it I think the only input necessary should be FPS at barrel. I would prefer not to complicate it with variable inputs like air resistance coefficients specific to each bullet. End users will not be able to calculated this number anyways. I estimate the difference will not be significant for most shooters purpose with the exception of something like a slug, so maybe a separate slug equation. I think it might be best to use a generic value for a common bullet when formulating the equation and then just go with it.
I don't have time to deal with right now, but will likely revisit it later tonight or maybe tomorrow(at least the dangerous range equation). Any work, hints, comments, positive criticisms, hints, etc. would be greatly appreciated. There was a time when I could probably pound out the equation I wanted in a few minutes, but I will have to review quite a bit to get there now. Don't want to get started in the wrong direction.
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